SURFACE RESPONSE
perceptual surface simulation system
RUNNING·LOCAL
SPEED
SURFACE FIELD
σROUGHNESS0.20
microscopic surface irregularity
δDIRECTIONALITY0.00
anisotropic surface structure
τTRANSPARENCY0.10
transmission probability
ηREFRACTION0.10
light path bending
ρREFL. SPREAD0.15
reflected ray dispersion
ψINTERFERENCE0.00
wave phase overlap
νDENSITY0.30
micro-pattern frequency
ξMICRO-TOPOLOGY0.00
structured surface normal pattern
LIGHT SOURCE
∠ANGLE0°
emission direction
∇SPREAD22°
beam cone width
ΦINTENSITY0.85
emitted flux
λWAVELENGTH550
spectral frequency
xSOURCE X0.50
horizontal position
PERCEPTION FILTER
αACCUMULATION0.50
buffer persistence rate
εEDGE ENHANCE0.20
perceptual contrast boost
θTHRESHOLD0.05
density visibility cutoff
TEXTURE = PERCEIVED DISTRIBUTION OF LIGHT
Light Particles → Surface Field → Interaction Rules → Perceptual Filter → Texture